Celine Tang
Game Designer, Game Artist
Email:
Currently working as...
UI/UX Designer at Outset
Game Designer and Artist at Crab Rhapsody
A Bit About Me
Celine Tang was born in California and raised in Hong Kong, she is fluent in Cantonese, Mandarin and English. She received her Bachelor of Arts degree from University of California, Berkeley. She recently received her M.F.A degree of University of Southern California, major of Interactive Media Game Design in Spring 2024.
Celine is passionate about games and making games. She loves to communicate her ideas with visuals, and enjoys building worlds and writing narratives. She also loves to design UI/UX with aesthetics that fit the game's art style.
She has extensive experience with Unity, Unreal, C#, Maya, Figma, and Adobe Creative Suite (including Photoshop, Substance Painter, etc), and developed many games with Unity. She also has experience in managing teams, and using production tools like Notion, and Trello.
Experience
July 2024
Jan 2023
Sep 2022
May 2021
Sep 2022
Aug 2021
May 2021
Jan 2020
Worked at Epikon, LLC. as an artist, animator, and UI/UX designer
Working at Outset as an UI/UX designer.
Directed Free Will as my M.F.A. thesis.
Developed Celestia’s Magical Garden as an engineer and designer.
Worked on Last Broadcast as a UI designer and 3D Artist.
Worked on Crab Rhapsody as game designer and game artist.
Worked on the Collaborative Health Project with CHLA as an artist and animator of USC Games.
Worked on Penrose Station as a level designer and 3D Artist.
Worked on Hedgehug as a concept artist and UI Artist.
Started M.F.A. Program for Interactive Media and Game Design at University of Southern California.
Graduated from University of California, Berkeley with my B.A. in Art.
Became a Faciliator and Art Mentor at Game Design and Development Decal at University of California, Berkely.